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- Short: GRAAL Graphic Adventure Authoring Language 2.1
- Author: pethu@hotmail.com
- Uploader: pethu@hotmail.com
- Type: game/role
- Replaces: Graal2a.lha
- Action: PAL
-
-
-
-
- ============
- GRAAL 2.1
- ============
-
-
- Contents:
-
- INTRODUCTION
- DISTRIBUTION
- COPYRIGHT NOTICE
- GRAAL REGISTRATION
- QUICK-START FOR OLD USERS
- RELEASE NOTES
- NEW FEATURES
- BUG FIXES
- FUTURE ENHANCEMENTS
-
-
-
- INTRODUCTION
- ============
-
- GRAAL is a script-based Graphic Adventure Authoring Language, delivered to
- your electronic doorstep complete with an editor and other development
- tools, a demo adventure, and more documentation than you can shake a
- pair of strong eye-glasses at.
-
-
-
- DISTRIBUTION
- ============
-
- GRAAL 2.1 is delivered on 4 disks plus the essential disk-mag-thingy
- "GRAAL Herald 2", which contains a new mini-demo and other stuff to
- help you out with the new features.
-
- The GRAAL aminet archives should be unpacked to a common drawer on
- HD or in RAM, or to floppies named as follows:
-
- Graal2a.lha --> "GRAAL 2.1 - Disk A"
- Graal2b.lha --> "GRAAL 2.1 - Disk B"
- Graal2c.lha --> "GRAAL 2.1 - Disk C"
- Graal2d.lha --> "GRAAL 2.1 - Disk D"
-
- Anyone equipped with the C= installer program can then use the "HD_Install"
- icon found on Disk A to install the system to hard disk, or to update an
- existing development directory.
-
- GraalHerald2.lha
-
- Just unpack this directory to an empty hard disk drawer of your choice.
-
- (You may wish to copy GRAAL_Editor and GRAAL.guide there too, if you wish
- to study the scripts that make up the mini-demo in detail.)
-
-
-
- COPYRIGHT NOTICE
- ================
-
- GRAAL 2.1 is shareware. Copyright (c) 1997 Per Thulin.
-
- This package may be freely distributed, as long as nothing except
- distribution costs are charged. All files must be kept together, either
- in the original, unaltered archives, or as a full hard disk installation
- done with the installer.
-
- The GRAAL_2 driver program may be distributed on its own and for free
- as part of your own adventure, even commercially. There is no license
- fee - however, you should register (see below).
-
- The registered user's personal key file, graal.key, must no longer be copied
- or re-distributed in any way. (This is a change from earlier versions,
- which required the keyfile to be delivered as part of an encrypted game.
- This is no longer necessary.)
-
- You are specifically forbidden to use any of the example material -
- characters, story, graphics or sound - in your own adventures.
-
- I take no responsibility for any loss or damage that may result from the
- use of this software.
-
-
-
-
- GRAAL REGISTRATION
- ==================
-
- The shareware version of GRAAL is not crippled in any way.
-
- However, if you want to distribute your adventures, you will probably
- want the following:
-
- * A way to copy the delivery files to a test directory for final tests.
-
- * A way to compress the data to be able to put more on each floppy.
-
- * A way to encrypt all scripts, graphics, and sound files to prevent
- people from finding the solution to the game too easily.
-
- If you register, you will receive a personal keyfile which enables you
- to use the GPRO program to do all of the above. It also enables you to
- switch off certain developer functions in the version of GRAAL you
- distribute to make it even safer - and harder to crack.
-
- As an added bonus, your name appears in lights on the loading screen,
- from which it cannot be removed - an extra copyright protection, you
- might say.
-
- The keyfile will continue to work with any new versions uploaded
- to the Aminet. Updates are thus easily accessible and free of charge.
-
- You are also put on a mailing list, and will receive an e-mail GRAAL
- newsletter from time to time (provided you are connected to the 'net).
-
- Registering is as easy as sending 150 SEK (swedish crowns), or the
- equivalent of £ 15 (British pounds), in cash to me:
-
-
- Per Thulin
- Malmtorgsgatan 18
- S-653 40 KARLSTAD
- SWEDEN
-
- ---------------------------------------------------------------
-
- So, print out the file "registration.form" NOW and get mailin'!
-
- ---------------------------------------------------------------
-
-
-
- QUICK-START FOR OLD USERS
- =========================
-
- Just want to update and go on typing on your own adventure? OK. As usual,
- I've kept the script changes needed to a minimum:
-
- 1) Copy the new GRAAL_2, GRAAL_Editor, GRAAL.guide, GPRO, and GDC to
- your development directory.
-
- If you have Commodore's installer program, use the HD_Install
- script supplied on disk A to do this!
-
- Delete any old, renamed GRAAL driver programs floating around...
-
- (You may also wish to install the new GRAAL Manual.)
-
-
- 2) If you have used looped samples, read about the new handling of samples
- and decide whether you have to put those samples into tracker modules.
-
- Whatever you decide to do, the very least you must do is change
- the first parameter of all old SAM commands to either DEF or a
- channel number instead of the old ONCE or LOOP parameter. Otherwise,
- the samples will not play.
-
-
- 3) Continue with your work. (That wasn't too bad, was it? :)
-
-
- 4) Read the rest of this file when you feel up to it!
-
-
-
- RELEASE NOTES
- =============
-
-
- GRAAL 2.1 has been tested on
-
- * A1200 68030/50/50Mhz (AGA) with 16+2MB RAM, running WB 3.0
-
- * A600 68000 7MHz (ECS) with 2+2MB RAM, running WB 2.05 (sloow.. :)
-
- * UAE/Win Amiga Emulator 0.6.8 (OCS), running WB 2.05 under
- Windows 95 with DirectX on a 133MHz Pentium. Apart from
- the pitiful sound emulation, everything runs OK including
- the Editor.
-
-
-
- NEW FEATURES
- ============
-
-
- Read the details in graal.guide. Most of these innovations are also
- featured in the GRAAL Herald 2 mini-demo.
-
-
- MULTIPLE CHARACTERS
-
- * The player can have control over up to 4 characters - only one at a time,
- though.
-
- * One alternate character at a time can follow the character under player
- control around automatically.
-
- * Even in single-character games, you can use the CHAR: statement to define
- the main character as a global object, thus making it cursor-recognisable.
-
-
- MULTIPLE INVENTORIES
-
- * Multiple inventories to go with the multiple characters - or to be used
- as a feature on its own.
-
- * The OBJECT: statement and REMOVE command have also been updated to enable
- placing items in a specific inventory.
-
-
- USER AND STRING VARIABLES
-
- * 12 global string variables.
-
- * Print contents in TEXT, SAY, and other commands using the string #VARn#.
-
- * Test the contents with IFVAR.
-
- * Use the PROMPT command to let the user provide the string input.
- (This uses the dialogue area to display the prompt and input string
- being typed.)
-
- * Set the string contents in the script with the SETVAR command.
-
-
- NEW NTSC TIMING FEATURE
-
- * A new NTSC_TIMING: statement makes most pauses during the game equally
- long regardless of whether the game is played on an NTSC or PAL system.
-
-
- IMPROVED SOUNDTRACKER MODULE SUPPORT
-
- * Specify the BPM tempo for soundtracker modules.
-
- * Allocate channels for soundtracker versus sound effects.
-
- * Music now fades out over about 0.5 seconds instead of stopping
- abruptly after TRACK OFF / TRACK NO.
-
-
- IMPROVED SOUND EFFECT SUPPORT
-
- * Sound effects played alongside soundtracker music now works OK.
-
- * Load frequently used sound effects in the graal.main script and replay
- them with the new SOUND command.
-
- Note: As a side effect of having switched sound routines, you can no longer
- loop samples with the old SAM LOOP parameter. If you need to loop samples,
- put them into a soundtracker module and do it that way.
-
-
- IMPROVED CHARACTER DISPLAY CONTROL
-
- * Alter the part of the character that will "aim" for the spot clicked
- by the player.
-
- * Adjust the space between the character's head and the SAY and THINK
- text displays.
-
-
- IMPROVED DIALOGUE SENTENCE DISPLAY
-
- * Long sentences can be displayed in the dialogue control area - each
- "\" will act as a line break in the dialogue area as well as in the
- scene area.
-
- NOTE: In the previous versions, the "\" characters were ignored in the
- dialogue area - which means GRAAL may now display the alternatives in your
- old games a little differently than before. Check through all your LINE:
- statements!
-
-
- EDITOR UNDO COMMAND
-
- The editor now has an "undo" option. Now, you can retrieve all those lines
- that you have removed with the "delete line" command by mistake...
-
-
- TRACE
-
- * TRACE ON opens a window which will display each GRAAL condition or command
- and prompt you to press a key before it is executed.
-
- * TRACE OFF ends the single-step trace and returns GRAAL to normal.
-
- * You can also switch the trace function on and off from within the
- monitor. For more information, see the description of the TRACE
- button in the monitor description below.
-
-
- DIVERSE
-
- * "IFCHAR character" and "IFHERE object" conditions.
-
-
- CONTINUATION OF LINES = REPETITON OF INITIAL CONDITIONS
-
- Call it what you like, the upshot of it all is that it often means less
- typing for you, and more readable scripts (It's a long way from structured
- programming, I agree, but it's convenient all the same :)
-
- * You can repeat the initial conditions of an ACTION:, DACT: or LACT:
- statement by simply starting the line with =; For example, if these
- two lines are next to each other in a script
-
- ACTION: 3;IFOBJ 24;IFOBJ2 3;Say first line of actions for this combo...
- ACTION: =;SAY second line of actions for this combo;EXIT
-
- the second line would really be interpreted as
-
- ACTION: 3;IFOBJ 24;IFOBJ2 3;SAY second line of actions for this combo;EXIT
-
- You see how this can save space in complex lines...
-
- * If you have a sequence of initial conditions, but only want some of them
- to be repeated, put a blank "no operation" command between them. Example:
-
- ACTION: 3;IFOBJ 24; ;IFOBJ2 3;Say first line of actions for this combo...
- ACTION: =;SAY Second line of actions is for all rows matching IFOBJ 24;EXIT
-
- Here, the second line will be interpreted as
-
- ACTION: 3;IFOBJ 24;SAY Second line is for all actions matching IFOBJ 24;EXIT
-
- because the empty command broke the sequence of conditions to be repeated.
-
- * The technique can also be used in DACT:s, although there is no initial
- verb number in such statements.
-
- DACT: IFRF 1=0;SAY First line...
- DACT: =;SAY Second line...;EXIT
-
-
- GENERAL VERB MATCHING
-
- * In ACTION: statements, you can now replace the initial verb number with
- a question mark to indicate that all normal player commands will be
- matched by the statement. Example from a room script:
-
- ACTION: 3;SAY Yes, you may use command 3 in this room
- ACTION: 3; ... some statements concerning stuff for verb 3 ...
- ACTION: ?;SAY Sorry, no other commands are allowed!
-
- The last line will trap ANY player input except the "goto" command
- (verb 0), which is considered a special case and must be handled
- on its own.
-
-
- THE NEW ON-LINE MONITOR
-
- At the first glance, the new monitor may look less impressive than its
- predecessor, which is totally wrong. It can display more information and
- also alter it in ways not possible before.
-
- The new monitor can execute ANY graal command. That said, the ones you
- are most likely to use are:
-
- SETRF to set room flags
- SETOF to set object flags
- GOTO to move between rooms
- GET to put things in the current inventory
- REMOVE to put things somewhere else
-
- Learn all of these by heart, and you and the monitor will get along just
- fine!
-
-
- MANUAL CHANGES
-
- * The tutorial manual has been expanded and somewhat re-arranged. For
- example, a new chapter on multiple characters and inventories has been
- added, as well as a description of the new monitor.
-
- * The text files "Editor.text" and "Prod.text" has also been integrated
- with the manual.
-
-
-
- BUG FIXES
- =========
-
-
- (These are not all of the bug fixes, but some of those you are most likely
- to have become annoyed or puzzled by!)
-
-
- Documentation error:
- --------------------
-
- The 2.0 tutorial erroneously stated that GRAAL 2 contains third-party
- compression software and requires the powerpacker.library. Neither of
- these statements are true - in the end, the best way to go about
- compressing and decompressing was to use built-in and "hand-made"
- functions. GRAAL is still a stand-alone program without any need for
- external libraries or other system files.
-
-
-
- Inserting commands from parameter editor did not affect change counter.
- -----------------------------------------------------------------------
-
- ...and if the change counter reads zero, the ordinary editor save function
- does not work. So, sometimes you may have thought you saved something
- and it turned out you didn't! Now fixed.
-
-
-
- Better clean-up after crashes
- -----------------------------
-
- On start-up, GRAAL now deletes any old .room, .section, .iff, .snd, .mod,
- and graal.main files left in memory by a previous crash. This means changes
- you made in the scripts between runs will be guaranteed to take effect when
- restarting GRAAL.
-
-
-
- STATIC: or ANIM: in starting room caused GRAAL to hang (a while later!)
- -----------------------------------------------------------------------
-
- This is a very strange one, which has been with us since day one. However,
- no-one but me has ever come in with a bug report about it!. Certain images,
- in certain cases, on certain machines, when run from certain disk drives,
- and with a certain memory usage on the machine, caused GRAAL to hang when
- used in STATIC: or ANIM: statements in the first room of the adventure.
- ( Phew! :)
-
- The image hanging the system a while after executing the STATIC:
- statement worked fine if placed in the same spot by a BOBON command in
- a DACT: statement instead - which is more or less doing exactly the
- same thing in another way!
-
- This is definitely an Amos Pro bug of some sort. I have now totally changed
- the structure of the code in the troubled area, and this seemed to cure
- the problem. However, I have no way of telling right now whether the
- problems have gone away forever. (My favourite theory right now is that
- the handling of an open hard disk file buffer somehow interfered with
- the access to the image bank. Makes no sense, I know, but that's why it has
- taken me this long to pin the problem down...)
-
- Perhaps some general memory-thrashing problems have been sorted by this as
- well. I have a feeling I can do more GRAAL restarts and editing between
- re-boots now. However, that may just be a feeling...
-
-
-
- CHAR OFF data for subsequent CHAR ON were not saved by MARK or SAVE
- -------------------------------------------------------------------
-
- Now it is. I have not really considered the implications of this, and it
- is unlikely it should have bothered anyone in real life.
-
-
-
-
- FUTURE ENHANCEMENTS
- ===================
-
- I've said it before, but this time I really think I WILL take it easy for
- a while - keep the bug reports and suggestions coming, though.
-
- One major development that may be addressed in a future release is more
- advanced graphics in the command area. But don't hold your breath.
-
- More automatic settings of MAX_-type parameters and cross-referencing
- from withing the editor or small utility proggies is also a possibility.
-
- I also encourage other people to write such proggies. For example, make them
- produce reports over what is used where, which rooms connect to which, and
- so on. Because of the open-endedness of the GRAAL development environment,
- this should be quite easy to do. Excellent AREXX exercises, I would think!
-
-
- *************************************************************************
- * *
- * *
- * T-T-THAT'S ALL, FOLKS! *
- * *
- * *
- *************************************************************************
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 447 216 51.6% 01-May-97 11:01:38 0.scene
- 124760 66825 46.4% 01-May-97 11:01:56 0.track
- 5377 2247 58.2% 01-May-97 11:01:06 1.section
- 1408 635 54.9% 01-May-97 11:01:02 18.room
- 22782 16265 28.6% 01-May-97 11:01:10 18BG.IFF
- 7410 3461 53.2% 01-May-97 11:01:12 18FG.IFF
- 1380 617 55.2% 01-May-97 11:01:04 19.room
- 15592 7180 53.9% 01-May-97 11:01:16 19BG.IFF
- 12508 3473 72.2% 01-May-97 11:01:18 19FG.IFF
- 3044 837 72.5% 01-May-97 11:01:40 29.scene
- 4499 1420 68.4% 01-May-97 11:18:26 Disk.info
- 3253 1343 58.7% 01-May-97 11:00:36 Diskinfo.graal
- 264 29 89.0% 01-May-97 10:59:44 +dpaint.font
- 3316 1919 42.1% 01-May-97 10:59:44 +8
- 264 29 89.0% 01-May-97 10:59:46 +emerald.font
- 6988 3647 47.8% 01-May-97 10:59:46 +20
- 264 29 89.0% 01-May-97 10:59:36 +garnet.font
- 3732 2426 34.9% 01-May-97 10:59:36 +9
- 784 49 93.7% 01-May-97 10:59:36 +hires-5a.font
- 1800 1079 40.0% 01-May-97 10:59:36 +6
- 1904 1164 38.8% 01-May-97 10:59:36 +7
- 2040 1222 40.0% 01-May-97 10:59:36 +8
- 524 41 92.1% 01-May-97 10:59:42 +olaf.font
- 4780 1691 64.6% 01-May-97 10:59:42 +24
- 5096 1897 62.7% 01-May-97 10:59:40 +27
- 264 29 89.0% 01-May-97 10:59:38 +times.font
- 3892 2110 45.7% 01-May-97 10:59:38 +14
- 22528 7946 64.7% 01-May-97 11:00:40 graal.main
- 359600 169052 52.9% 01-May-97 11:00:28 GRAAL_2
- 2817 1364 51.5% 01-May-97 11:18:26 GRAAL_2.info
- 11628 2262 80.5% 01-May-97 10:59:32 HD_Install
- 1939 1285 33.7% 01-May-97 11:18:22 HD_Install.info
- 2890 206 92.8% 01-May-97 11:01:24 NTITLE0.IFF
- 5020 1456 70.9% 01-May-97 11:01:28 NTITLE1.IFF
- 4328 867 79.9% 01-May-97 11:01:30 NTITLE2.IFF
- 6094 1787 70.6% 01-May-97 11:01:32 NTITLE3.IFF
- 3314 350 89.4% 01-May-97 11:01:34 NTITLE4.IFF
- 6276 1623 74.1% 01-May-97 11:01:36 NTITLE5.IFF
- 1386 265 80.8% 01-May-97 11:01:02 olaf_cursors.iff
- 15040 2095 86.0% 01-May-97 11:00:54 olaf_extras.iff
- 21782 5133 76.4% 01-May-97 11:00:52 olaf_original.iff
- 20882 5608 73.1% 01-May-97 11:01:00 olaf_symbols.iff
- 9672 2565 73.4% 01-May-97 11:00:44 olafcomm.iff
- 3364 560 83.3% 01-May-97 11:00:46 olafdlg.iff
- 17782 13116 26.2% 01-May-97 11:01:22 PS_Logo_ham6.iff
- 13340 6693 49.8% 01-May-97 11:00:48 wood.rsb
- -------- ------- ----- --------- --------
- 768054 346113 54.9% 05-May-97 00:03:22 46 files
-